Wednesday, October 26, 2005

Gamers or Game Developers

My laptop brick is completely dead, and thus, I am without a computer. Sadly, the brick in question is nowhere to be found in Australia, so I am waiting for it to arrive from the US. I am, as one might imagine, going completely insane. Also, because I do not like posting to pixelsea during business hours, my posts are a bit thin. I do apologize, and I promise some good, meaty posts when everything is back in working order.

In the meantime, I couldn't resist bringing up a particular pet peeve of mine, because I just saw it rear its ugly head, once again.

Please, please, please don't ever call game developers "gamers" when talking to the media. Yes, I know, "game developer" may be a long, cumbersome thing to say or type. I, as a game developer, will understand, from context, what you mean when you use the term "gamer," in place of "game developer." However, I guarantee you the mainstream media will conflate the two and/or will report about it in such a way as to confuse the public.

It has gotten so bad that when I see any headline about "gamers" earning money, I don't know whether it's going to be an article about professional game developers or professional game players (two very different things). You wouldn't say that "patients" were gathering at a medical conference, would you? Yes, certainly, all those doctors ARE somebody's patient, but that's not the capacity in which they're gathering. Yes, most of us game developers are gamers, but that's not the capacity in which we conduct business.

The same holds true for "gaming." We game developers don't earn money by gaming. Or, at least, I sure as hell don't. That is strictly the domain of professional gamers. Game developers earn money by making games. We should only say that someone is "studying gaming," if they are, in fact, studying the act, nature, psychology, or characteristics of gaming -- not studying game development. While some amount of studying gaming may be useful for game developers, the disciplines are not the same thing.

The 2001 Wired Article, Gaming: Too Cool For School? is a complete train wreck, with respect to this. Consider this quote:

"One gaming company head was enthusiastic about the program."

When I hear "gaming company," I think "gold farmers." Language, people!

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Monday, October 10, 2005

Six letter word and starts with "P"

In his latest diatribe to politicians, Jack Thompson said, "The best entity, then, to determine whether a video game is harmful to a minor, by virtue of its sexual and/or violent content, is a jury."

WRONG. The best entity to determine whether a video game is harmful to a minor, by virtue of its sexual and/or violent content, is a parent. Sorry, Jack, your ulterior motives are showing.

But, pointing out what's wrong with Thompson is merely raising a small voice in a very large chorus, at this point, so I really shouldn't waste the keystrokes.

I swear, I have a longer post coming. I just haven't had a moment to collect it.

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Wednesday, October 05, 2005

Verb: Acquire

So, Autodesk has bought Alias. Imagine, for a moment, if Coke bought Pepsi. That's what we're talking about here. Sure, there's Fanta and Softimage out there. You've got RC Cola and Lightwave. You've got Ramune and TrueSpace. You've got Jones and Milkshape. You've got that hippie stuff they sell at the organic food store and Blender. There's other stuff. But, we're talking about the big two.

It makes me vaguely uncomfortable.

My favorite question from the acquisition FAQ:

"Are there areas of duplication in Autodesk’s and Alias’ product lines?"

Gee, ya think?

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Wednesday, September 28, 2005

Manifesto

I would like to congratulate Greg Costikyan and Dr. Johnny Wilson for their new venture, Manifesto Games. I have a lot of respect for people who are willing to put their money where their mouths are. I applaud their pioneering spirit, and wish them the very best.

Thursday, September 22, 2005

La Mort de l'Ordinateur

My laptop is quite dead. Long and thoughtful posts will be delayed until I get it back in working condition -- which hopefully will be very soon.

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Wednesday, September 21, 2005

The Case For Pink

A lot of women hate pink. I am one of them.

Pink represents traditional gender roles. Pink represents segregation. It's that Pepto Bismol ghetto in the toy store where all of the Barbies and incontinent baby dolls hang out. It's that horrible dress you wish your Aunt hadn't bought you. It's froo froo and poodles and cheap perfume and Mary Kay ladies.

When I talk about the "pink ghetto" sometimes, my complaint is largely that it is a place where boys (and certain girls) won't go, largely because of the aforementioned connotations. I don't like the fact that I, as a girl, felt perfectly comfortable walking down the aisles with 4x4 trucks and action figures, but that it would've been a crippling taboo for my straight male hairdresser to have walked down the pink aisle to look at a hairdressing-related toy, as a boy. I think someday, men need to be liberated, too. But, that's not what I'm here to complain about today.

I frequently hear women game developers complain that something is "too pink," or "too girly." They complain that they hate pink things or girly things, and behave every bit as much as though they cannot comprehend that anyone else on the planet could possibly like them. A friend of mine was horrified when her little girl wanted to wear frilly dresses.

Let me tell you something: There are girly girls out there, and there's nothing wrong with them. They aren't traitors against feminism. They aren't 1950s housewives. They aren't weak. They aren't stupid. My younger sister -- who played with Barbies, Strawberry Shortcake, and My Little Pony, as a young girl -- is a Lead Programmer, a mother, and a gamer. Women don't need to belong to the tomboy's club to be cool. Women who like pink aren't unworthy of my breath, my time, my consideration, and my marketing.

I've seen pink game consoles, pink hand-helds, pink toolsets, fictional pink case mods... all kinds of things. And I say, make more. When I was a teenager, I had a pink skateboard. Yeah, I hate pink. But -- you must understand -- pink is the grand territorial pissing of the female. The boys who so cheerfully tried to run off with our bicycles over the years didn't dare abscond with my skateboard. Pink says, "Damn it, this is MINE." A girl's brother will not fight with her over her pink Gameboy. He won't tell her it's for boys. He has no power over the pink. It renders him entirely toothless in his competition for resources.

Many years ago, when I was a young thing, I was at the county fair, and a bunch of folks were down on one end of the field, launching model rockets. Being the consummate geek girl that I was, I wandered over to see what was going on. There was only one woman there. She had a collection of beautiful rockets, all subversively airbrushed in pink and lavender. I remember thinking, "That's the coolest woman on earth."

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Tuesday, September 20, 2005

Update Soon

I apologize for my recent silence. Hurricane Katrina blindsided me, and I buried myself in other creative endeavors to clear my head. I'll be back soon. I have a few axes to grind, and some kettles on the stove.

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