At the prompting of a friend, I have decided to bite the bullet, and begin a blog about game development. Yes, yes, I already have a blog elsewhere, but I usually avoid talking shop there.
So, I may as well introduce myself:
Hello, I'm Tess. I'm the Lead Programmer for a small game development house in Australia. I'm not originally from Australia, but for some reason, they put up with me, anyway.
I am not a designer. I am also not a sociologist, a psychologist, an ethicist, an economist, a criminologist, a doctor, or a lawyer, but I am an insufferable know-it-all, so don't be surprised if I have something to say about these topics on occasion.
Mostly, I'll be talking about the game industry, game development, women in the industry, machinima, and game engineering. I will also occasionally be ruthlessly regurgitating material from other game development blogs, so I can comment on it at length, without crowding the spotlight. I will try to post something every day, when I can, but crunch time is crunch time.
So, kick your shoes off, while I put the kettle on. We've got some things to talk about.